This will be helpful if you are going to use files exported by glTF exporters other than Verge3D’s. Upgraded glTF loader that now supports more glTF extensions.Improved rendering quality thanks to advanced texture filtering provided by hardware-accelerated sRGB textures (part of WebGL 2.0 specification).Before this update, only max 6 morph targets were available in Verge3D. Unlimited morph targets (for browsers supporting WebGL 2.0). Most important features for Verge3D users include: We have synced with version r137 of Three.js, the underlying WebGL library used by Verge3D. Texture compression is performed when you export a scene, if you enable the corresponding option. This feature is especially crucial to hardware-restricted Apple devices, since insufficient memory is the main reason for big scenes crushing on iOS. Texture compression enables images to use 4x-6x less video memory, and speeds up rendering thanks to more efficient memory access. Here goes one of the most important features of this release. This allows the system administrator to install Verge3D once for all users who can have their own settings each. The personal settings for the App Manager are saved in another system folder ( AppData/Roaming/Soft8Soft on Windows). All third-party Verge3D plugins must also be copied to this directory. This normally requires admin privileges – if you happen not to have them, simply select a folder that you are permitted to use. We plan to add to this store various simple examples for more convenient learning how this or that feature works.įinally, the software itself is installed in a system directory (usually Program Files on Windows). You can filter content by demos, tutorials, and libraries using small buttons on the right.
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